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                                                                     1.INTRODUCTION


This plugin allows the user to attribute rewards (through a common event) after a certain number of steps has been given by the player while possessing a certain item, armor or weapon equipped or while a certain switch is active. This allows us to easily recriate popular RPG systems such as:

  • Eggs that hatch after a certain amount of steps with them on the inventory;
  • Gear that gains bonuses after a certain number of steps walked with it equipped;
  • Items that rot or spoil after a certain number of steps walked with them on the inventory;
  • Events that take a certain number of steps before happening (emulating the building of a bridge or other time consuming situation);
  • Pokemon's day care system;
  • And many other options.



                                                             2.PARAMETER EXPLANATION:

All 4 parameters consist of lists you will have to set to specify the condition for your reward, a number of steps and a common event to be triggered when the player walks the specified number of steps.


2.1.FIRST PARAMETER:

The first parameter is a list of item IDs that, when in the player's possession, will start a step counter. For each item, you also need to set the respective step counter and a common event to be triggered when the counter reaches 0.


EXAMPLE:

[{"itemID": 2, "steps": 100, "eventID": 3}, {"itemID": 6, "steps": 150, "eventID": 5}]


This example means that you wish to trigger common event with ID 3 when the player walks 100 steps while possessing item with ID 2. It also means that you wish to trigger common event with ID 5 when the player walks 150 steps while possessing item with ID 6. Leave a blank [] for this parameter to be ignored.


2.2.SECOND PARAMETER:


The second parameter is exactly the same as the first, however, uses armor IDs instead of item IDs. It can be used to trigger step rewards that start the step counter when the player has a certain armor piece equipped.


EXAMPLE:

[{"armorID": 5, "steps": 200, "eventID": 1}, {"armorID": 3, "steps": 150, "eventID": 4}]


This example means that you wish to trigger common event with ID 1 when the player walks 200 steps while equipped with armor with ID 5. It also means that you wish to trigger common event with ID 4 when the player walks 150 steps while equipped with armor with ID 3. Leave a blank [] for this parameter to be ignored.


2.3.THIRD PARAMETER:


The third parameter is exactly the same as the first and second, however, uses weapon IDs instead of item or armor IDs. It can be used to trigger step rewards that start the step counter when the player has a certain weapon equipped.


EXAMPLE:

[{"weaponID": 3, "steps": 200, "eventID": 2}, {"weaponID": 1, "steps": 350, "eventID": 6}]


This example means that you wish to trigger common event with ID 2 when the player walks 200 steps while equipped with weapon with ID 2. It also means that you wish to trigger common event with ID 6 when the player walks 350 steps while equipped with weapon with ID 1. Leave a blank [] for this parameter to be ignored.


2.4.FOURTH PARAMETER:


The fourth parameter is exactly the same as the first, second and third, however, uses switch IDs instead of item, armor or weapon IDs. It can be used to trigger step rewards that start the step counter when a certain switch is ON.


EXAMPLE:

[{"switchID": 1, "steps": 50, "eventID": 7}, {"switchID": 3, "steps": 600, "eventID": 9}]


This example means that you wish to trigger common event with ID 7 when the player walks 50 steps while the switch with ID 1 is ON. It also means that you wish to trigger common event with ID 9 when the player walks 600 steps while the switch with ID 1 is ON. Leave a blank [] for this parameter to be ignored.


                                                                    3.SCRIPT CALLS:


As an extra to the already explained functionalities, you have access to some script calls for extra control over the plugin:


  • $gameSystem._OpheliaEnigma.StepRewards.getItemCounter(id);
  • $gameSystem._OpheliaEnigma.StepRewards.getWeaponCounter(id);
  • $gameSystem._OpheliaEnigma.StepRewards.getArmorCounter(id);
  • $gameSystem._OpheliaEnigma.StepRewards.getSwitchCounter(id);


These script calls return the number of steps left to activate the common event set for the numeric id given as argument. Note that these functions relate to, from top to bottom: items, weapons, armor and switches. As an example, the following script call:


$gameSystem._OpheliaEnigma.StepRewards.getItemCounter(1);


returns the number of steps left to activate the common event set for the item with id 1. Note that these script calls return a number equal or lower to -1 if the number of steps has already been reached and return undefined if the id argument does not exist on the plugin's parameters.


You also have access to the remaining script calls:


  • $gameSystem._OpheliaEnigma.StepRewards.setItemCounter(id, counter);
  • $gameSystem._OpheliaEnigma.StepRewards.setWeaponCounter(id, counter);
  • $gameSystem._OpheliaEnigma.StepRewards.setArmorCounter(id, counter);
  • $gameSystem._OpheliaEnigma.StepRewards.setSwitchCounter(id, counter);


These script calls set value of the argument counter to the number of steps left to activate the common event set for the numeric id given as argument. Note that these functions relate to, from top to bottom: items, weapons, armor and switches. As an example, the following script call:


$gameSystem._OpheliaEnigma.StepRewards.setItemCounter(1, 100);


Sets the value of the argument counter to the number of steps left to activate the common event set for the item with id 1.


                                                                    4.COPYRIGHT NOTICE:

This plugin is free to be used for non-commercial projects, however, for usage on commercial projects please donate the amount specified for this plugin, credit me and inform me. Any doubt don't hesitate to contact me, OpheliaEnigma, either through here or my email address: OpheliaEnigmaUltimateCoder@gmail.com

StatusReleased
CategoryGame mod
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorOpheliaEnigma

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OpheliaEnigma_StepRewards.js 13 kB

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(9 edits)

Hello! Wonderful plugin. I am having a major issue, however. I am making the egg system through armorID (1 at a time while carrying). It doesn't seem to let you remove the egg through the common event command. It repeats the common event if you remove the armour piece through the engine, and I also don't think the steps reset for new eggs. I want to use this commercially and will pay, but I need it to work. I really need this to work. Been trying for a full day. Any way to fix this? :)  


EDIT: I did a bunch more testing, and all the strings do the same thing. It keeps repeating upon removing the item/armor (egg) I might be able to fix it by having a script call option to either shut off the plugin or reset it. Also, script calls don't work and everything I've tried still results in a duplicated common event? I've sent an email with what's going on. Hopefully I will hear from you. I'm super bummed out this isn't working. 

I'm so sorry for the very late reply on this!


I was absent for a really long time due to a few issues, really sorry about that :(


Please tell me if you still have any of these issues and I will do my best to try and understand what the problem may be.


Thank you very much for being interested in the plugin :)

(3 edits)

I believe I have everything working for it with a work around. But I can touch base on this mini-game later once the rest of the game is made. Thanks, Ophelia. Really brings the game alive. You can check it out here.. I spent 5 years of my life working on it like a lunatic.. It's almost finished.  https://store.steampowered.com/app/1699950/Legends_of_Celestite_RPG_The_All_Bear...

Thank a lot for showing it :) !

I checked out the trailer and the game looks really great! I will make sure to try it out once it's available. 5 years is a really big investment, I hope you can achieve everything you dreamed of with this game, congrats!